Replace the character with the one in Image 2, the sofa with the one in Image 3, change the color scheme to orange, and replace the text with "Z".


 Have these two characters fight using the pose from Figure 3. Add appropriate visual 


 Paint the room's walls a soft sage green. 


Transform the sky in this photo into the colors of a sunset glow, filling the air with numerous flying birds that blend seamlessly with the original image.


 Transform the person in the photo into highly stylized ultra-realistic portrait, with sharp facial features and flawless fair skin, standing confidently against a bold green gradient background. Dramatic, cinematic lighting highlights her facial structure, evoking the look of a luxury fashion magazine cover. Editorial photography style, high-detail, 4K resolution, symmetrical composition, minimalistic background 


 Turn this photo into a character figure.  Behind it,place a box with the character's image printed on it,and a computer showing the blender modeling process on its creen.  In front of the box,add a round plastic base with the character figure standing on it.  Set the scene indoors if possible 


Change the character from Image 1 to the lighting from Image 2, with dark areas as shadows


Crop the head and create a 2-inch ID photo with:
  1. Blue background
  2. Professional business attire
  3. Frontal face
  4. Slight smile


Convert the photo of this building into a rounded, cute isometric tile 3D rendering style with a 1:1 ratio. Preserve the prominent features of the building.



"Task: Create a Game Sprite Sheet for a 2D side-scroller.
Character: A 16-bit pixel art knight in silver armor.
Action: A 6-frame walking animation cycle displayed in a horizontal row.
Details:
*   Frame 1-6: Show slight leg and arm movement variations to simulate running.
*   Side view (Profile).
Tech Specs: Uniform grid layout, clean pixel edges, transparent background, SNES aesthetic. No anti-aliasing."


A high-resolution advertising photograph of a realistic, miniature [PRODUCT] held delicately between a person's thumb and index finger.  clean and white background, studio lighting, soft shadows. The hand is well-groomed, natural skin tone, and positioned to highlight the product’s shape and details. The product appears extremely small but hyper-detailed and brand-accurate, centered in the frame with a shallow depth of field. Emulates luxury product photography and minimalist commercial style.


Transform this room into a modern minimalist interior design. Use a neutral color palette with accents of natural wood furniture and cozy textiles. The lighting should be soft and warm, creating a welcoming and serene atmosphere. Style: high‑resolution architectural rendering.



masterpiece, best quality, ultra-detailed, photorealistic, sharp focus, professional photography, Canon EOS style, natural depth of field, soft bokeh, cinematic lighting, dramatic volumetric godrays: gigantic hyper-realistic 3D-rendered cute chibi version of an 18-year-old Asian idol girl smugly hugging a tiny real-life photographed human version of the exact same girl, extreme size difference like kaiju vs human, seamless photorealistic composite, identical face and features, same hairstyle and expression details, both wearing identical casual luxury outfit: oversized cropped white hoodie, high-waisted light wash jeans, open beige short trench coat, white sneakers, minimal silver accessories. Giant chibi: hyper-detailed CGI skin with pores, realistic hair, huge expressive eyes, cocky smug expression, short arms wrapped possessively. Tiny girl: actual real-life photograph, authentic human portrait, natural skin imperfections, real camera catchlights, joyful surprised amused expression, soft blush, looking up fondly, hands on giant arms. Background: real SkyCity Auckland atrium interior, high ceiling skylight with strong godrays, marble floor reflections, blurred luxury stores, global illumination, accurate shadows and caustics, subsurface scattering, (identical face:1.6), (face consistency:1.7), (real life photography tiny girl:1.8), (actual real human tiny girl:1.8), (no CGI on tiny girl:1.8), (hyper-realistic 3D chibi:1.5), (professional CGI integration:1.6), (realistic lighting match:1.7), (cinematic godrays:1.5), (extreme size contrast:1.4) --ar 9:16


A cute boy around 6 years old, with short blond hair, oversized green clothes and white pants, hip-hop style, wearing a headscarf. He has big eyes, socks and shoes, and a happy smile. In the style of Pixar characters --v 6.1


Character reference from Image 1 / Change to the expression from Image 2


Overlay the [glass] effect from Image 2 onto the photo in Image 1


Make Image Daytime and Isometric [Building Only]


Place the logo from the left image onto the white t‑shirt in the right image. Center it on the chest and make it look like a high‑quality print, conforming to the fabric’s texture and folds. Style: clean product mockup.



Let the person in Figure 2 perform the action of the stick figure in Figure 1.



Let the person in Figure 1 cosplay the character in Figure 2, with consistent clothing, makeup, and props as shown in Figure 2.



Apply the design from Image 1 to the can in Image 2, and place it in a minimalist design setting, professional photography


Design the character from Image 1 as a chibi version according to the face shape from Image 2


Ultra-realistic product photo.  
Subject: virtual holographic character [CHARACTER], floating above a circular hologram projector Ø120 mm placed on a modern desk.  

Projection source rules:  
- If input reference is a 3D object → show a desktop 3D scanner beside the projector.  
  Place the reference object on the scanner plate.  
  The hologram above the projector is generated from this scanned object.  
- If input reference is a 2D image → show a modern PC with monitor on the desk.  
  Display the reference image on the monitor screen.  
  The hologram above the projector is generated from this screen content.  

Hologram rendering rules:  
- Character always appears as a semi-transparent volumetric image, background faintly visible through.  
- No beams, no particles, no solid statue surfaces.  
- Balanced anatomy (1/7–1/8 head-to-body ratio), correct proportions.  
- Natural pose with clear silhouette.  
- Hair, outfit folds, and accessories visible but translucent.  
- Face crisp and expressive, readable at 1000 px crop.  
- No copyrighted characters, no branded designs, no IP logos.  

Environment: modern desk with projector base + conditional device (scanner or monitor).  
Camera: 85–100 mm lens, 3/4 hero angle, eye-level, f/11–f/16, ISO100, tripod.  
Lighting: desk softly illuminated; holographic figure defined only by volumetric light.  
Background: seamless black studio with subtle reflections.  

Output: 4:5, 2048×2560.  

Negative: text-free, watermark-free, logo-free, brand-free, copyrighted characters, franchise IP, trademarked designs, resin, PVC, physical statue, opaque surfaces, toy gloss, beams, scanlines, dots, distortion, extra digits.  
Sampling: deterministic, seed=12345, temperature=0.


RAW-ISO [100] - [F2.8-1/200 24mm] settings


you are a location-based AR experience generator. highlight [point of interest] in this image and annotate relevant information about it.


Exploded view of a DSLR showing all its accessories and internal components such as lens, filter,  internal components, lens, sensor, screws, buttons, viewfinder, housing, and circuit board. Maintain red accents of the DSLR


cut cleanly THE [OBJECT] in half across the middle, the top and bottom halves slightly separated and floating apart.  
Between the halves, instead of the natural inside, there is a stylized cartoon nuclear explosion effect: a central vertical column of glowing yellow-orange bubble smoke, with a wide horizontal shockwave ring of round bubbly clouds spreading to the sides, fiery glowing highlights above and below the shockwave, creating the impression of intense heat and energy
The outside of the [OBJECT] remains photorealistic with detailed texture and lighting, while the inner effect is highly graphic and playful, giving a striking contrast between realism and cartoon. Studio lighting, centered composition





















































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